Pathfinder 2e Beginner's Guide: Everything You Need to Start Playing
Pathfinder 2nd Edition is one of the best tabletop RPGs available right now. It has deeper character customization than D&D 5e, a more balanced action economy, and a massive library of free content. But it can feel overwhelming at first glance.
This guide cuts through the complexity and gets you playing.
What Is Pathfinder 2e?
Pathfinder 2e is a fantasy tabletop RPG published by Paizo. It uses a d20 system (roll a 20-sided die + modifiers to determine success) and shares DNA with D&D, but has significant mechanical differences that many players prefer.
The entire rules system is available for free on Archives of Nethys, Paizo's official rules reference. You don't need to buy anything to start playing.
The Three-Action Economy
This is the single biggest difference from D&D 5e, and most players love it once they try it.
Every turn, you get three actions. That's it. Everything costs actions:
- Strike (attack): 1 action
- Stride (move): 1 action
- Cast a Spell: 1-3 actions (depends on the spell)
- Raise a Shield: 1 action
- Demoralize (intimidation): 1 action
- Recall Knowledge: 1 action
You can mix and match however you want. Attack three times? Sure (but each subsequent attack gets harder). Move, attack, raise your shield? Classic fighter turn. Cast a two-action spell and stride away? Go for it.
This means every turn has real tactical decisions. No more "I attack twice and end my turn" every round.
Multiple Attack Penalty (MAP)
When you make multiple Strikes in one turn, each one after the first gets harder:
- First Strike: No penalty
- Second Strike: -5 penalty (-4 with agile weapons)
- Third Strike: -10 penalty (-8 with agile weapons)
This is why experienced PF2e players don't just attack three times. They'll attack once, then use their remaining actions for movement, skill actions, or support.
Degrees of Success
PF2e uses four outcomes instead of two:
- Critical Success: Beat the DC by 10 or more (or roll a natural 20)
- Success: Meet or beat the DC
- Failure: Miss the DC
- Critical Failure: Miss the DC by 10 or more (or roll a natural 1)
This applies to everything - attacks, saves, skill checks. A critical success on a Strike deals double damage. A critical failure on a Reflex save against a Fireball means you take double damage.
This system makes every roll feel consequential.
Character Creation
PF2e character creation has more choices than D&D 5e, which means more customization:
- Ancestry (PF2e's term for race): Human, Elf, Dwarf, Gnome, Halfling, Goblin, and many more. Each ancestry gives ability boosts, HP, size, speed, and special abilities.
- Heritage: A sub-choice within your ancestry. A Dwarf might be a Rock Dwarf (extra HP) or a Strong-Blooded Dwarf (poison resistance).
- Background: Your character's life before adventuring. Gives ability boosts, a skill, and a feat. Examples: Scholar, Farmhand, Criminal, Sailor.
- Class: Your adventuring profession. Fighter, Wizard, Cleric, Rogue, Ranger, Champion, Bard, and many more. Each class gets unique feats at every even level.
- Class Feats: Starting at level 1, you pick class-specific abilities. A Fighter might choose Power Attack or Sudden Charge. A Wizard picks their arcane school.
This means two Level 5 Fighters can play completely differently based on their feat choices.
Skills in PF2e
Skills use a proficiency system with four tiers:
- Trained: +2 + your level
- Expert: +4 + your level
- Master: +6 + your level
- Legendary: +8 + your level
Adding your level to proficiency means characters get meaningfully better at everything as they level up. A Level 10 character with Expert Athletics is significantly better than a Level 3 character with the same proficiency.
How PF2e Differs from D&D 5e
| Feature | D&D 5e | Pathfinder 2e |
|---------|--------|---------------|
| Actions per turn | 1 action + bonus + movement | 3 actions (flexible) |
| Success levels | Pass/fail | 4 degrees (crit success/success/failure/crit failure) |
| Character feats | Every 4 levels | Every even level (class, skill, general, ancestry) |
| Free rules | SRD (partial) | Everything (Archives of Nethys) |
| Balance | Casters dominate at high levels | Tighter balance across all levels |
| Complexity | Simpler, more improvisation | More rules, more tactical depth |
Running PF2e with ArcForge
ArcForge fully supports Pathfinder 2e. When creating an adventure in The Forge, select Pathfinder 2e as your game system and all generated content follows PF2e rules: three-action statblocks, PF2e skill DCs, proper creature levels, and system-appropriate loot.
Solo Play mode also supports PF2e with proper three-action combat, MAP tracking, and degrees of success.
Try Pathfinder 2e in ArcForge - free to start.