A Dungeon Master's table mid-session
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Built around the DM workflow

Dungeon Master tools for plan, prep, run, and continue

Running a campaign isn't one task, it's a cycle: plan the arc, prep the session, run the table, track what happened, and continue next time. ArcForge is built around that whole cycle instead of one piece of it.

Plan to continue, in one place•Web, iOS, and Android•Free to start

The DM cycle

Plan Prepare, Run, Track, Continue

A Dungeon Master's job doesn't end when the session does. ArcForge is organized around the five stages every DM cycles through, so information from one stage is still there for the next.

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Plan

Plan the campaign

Sketch the arc, factions, and locations before you write a single scene, so session prep has somewhere to plug in.

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Prepare

Prepare the session

Write scenes, read-aloud text, encounters, and NPCs, and organize them in the order your table is likely to hit them.

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Run

Run the table

Open read mode, track initiative and combat, and reveal the battle map without breaking pace to hunt through separate apps.

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Track

Track what happened

Record loot, relationships, quest progress, and the choices players made, so the consequences are ready when they matter.

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Continue

Continue next session

Pick up the campaign where you left off, with the last session's notes and open threads already in front of you.

A campaign map coming together over time

Nothing gets lost between stages

The plan becomes the prep. The prep becomes the session.

Most DM tools solve one stage and leave you to carry information into the next one manually. ArcForge keeps plan, prep, session, and history connected, so nothing has to be re-typed or re-remembered.

At the table

The faction you planned in session zero is still driving events when the campaign wraps up a year later.

Campaign structure, scenes, NPCs, and session history all live in the same workspace, so long-term planning survives contact with an actual table.

A complete session cycle

Run the cycle. Not just the session.

01

Before the session

Build or import the adventure, prep encounters, connect NPCs and factions, and line up the scenes you expect to run.

02

At the table

Advance through scenes, run initiative and combat, reveal the map, and reference notes without losing the table's attention.

03

Between sessions

Write the recap, update quests and relationships, and carry unresolved threads into the next session.

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Built for D&D 5e, and beyond

ArcForge is built DM-first for D&D 5e, including the 2024 rules, and also supports Pathfinder 2e Remastered and homebrew systems for tables that need them.

Dungeon Master tools FAQ

What does a Dungeon Master need to run a session?

At minimum, a DM needs the adventure or scene notes, a way to track initiative and combat, and a reference for rules and monster stats. ArcForge keeps campaign notes, combat tracking, maps, and rules reference in one workspace.

How does ArcForge help with campaign planning?

ArcForge organizes a campaign into adventures and scenes, with space for NPCs, factions, locations, and quests, so long-term planning and week-to-week session prep use the same connected structure.

Can I bring an existing campaign into ArcForge?

Yes. ArcForge supports importing your own written material into an adventure, alongside tools for building new scenes and encounters from scratch.

Does ArcForge work for one-shots as well as long campaigns?

Yes. A one-shot is just an adventure with a single planned session - the same scene, encounter, and combat tools apply whether you are running one night or a year-long campaign.

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Run your RPG. Stay in the story.

Bring your prep, tools, and campaign history into one workspace built to keep the table moving.

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