Practical, specific answers to the questions that come up when you're running or learning a tabletop RPG - no filler, written by people who play.
Pathfinder 2e · 6 min read
A practical guide to running Pathfinder 2e's three-action economy, the Multiple Attack Penalty, and reactions at the table.
Pathfinder 2e · 5 min read
How initiative works in Pathfinder 2e, when to use a skill other than Perception, and how to keep turn order moving.
Pathfinder 2e · 6 min read
What actually changes for a group moving from D&D 5e to Pathfinder 2e, and what stays familiar.
Solo Play · 5 min read
Yes - here is how solo D&D actually works, what you need, and when it is a good fit compared to playing with a group.
Beginner · 6 min read
What to actually prepare for your first session as a new Dungeon Master, and what you can safely improvise.
Encounters · 6 min read
A practical approach to designing D&D encounters that are appropriately difficult and interesting, not just a stat block dump.
Combat · 5 min read
The rules for rolling initiative in D&D 5e, how to handle ties, and how to keep turn order moving without slowing the table down.
Campaign · 7 min read
A practical structure for planning, prepping, and running a D&D campaign that survives contact with your actual players.